
			Battle Submission
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General
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Author.................: Jim Taylor

E-mail.................: jtaylor2@flinthills.com

Scenario Name..........: The Mad Minute (modified)

Scenario Number........: ASL 24 (modified)

Source.................: ASL

Scenario version.......: 1.0

Game version...........: 1.05

Date...................: 3 January 1945
Location...............: Longchamps, Belgium
Opponents..............: 101st Airborne vs. 9th SS Panzer


CM specific
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Game type..............: German Assault
AI role................: Either

Size...................: Large
Length.................: 30 Turns

Time...................: Day
Weather................: Snow
Ground Condition.......: Light Snow

Briefing:
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Longchamps, Belgium, 3 January 1945: The Germans were growing increasingly desperate to crack Bastogne. At Longchamps, a scratch force of paratroopers and anti-tank guns supported by a few tank destroyers had been assaulted sporadically since 19 December. Dug into the snow along the edge of the village, the weary Americans now watched as an armored force deployed off the road from Compogne in the fields to the north of Longchamps. Orders wen to the gun crews to engage the armor as soon as it was in range. Within minutes a fierce firefight developed as the armored force drove into the American positions - including those of Company D which was defending an impromptu roadblock. The "mad minute at Longchamps" had begun.

AFTERMATH: The firefight raged nearly 20 minutes, but the battle turned during the "mad minute" - that moment when all the weapons on the line were in action simultaneously. Within seconds, four of five AT guns along the frontage of D and F companies were knocked out, along with an American tank destroyer and eight German tanks. Dozens of infantrymen were downed. Incoming shells were so numerous that several survivors reported the ground trembling. Buildings in Longchamps were set aflame. After some fifteen minutes of this, American artillery found the range and heavy shellfire tore into the ranks of the German infantry. The attackers withdrew, their retreat covered by half-tracks. January 3rd would go down as one of the bloodiest days in the annals of the 101st Airborne, for Companies D and F lost 95 men. 
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Notes:
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[DESIGNERS NOTES]: This is a Modified version of ASL 24. In this version you have all the forces that fought. The 9th SS are now attacking you with 3 battalions of infantry (although the battalions are only company strength due to attrition), and one battalion of tanks. (Again, due to attrition this is a very weak battalion. The entire 9th SS only had 30 operational tanks at this time.) The US now has all 5 anti-tank guns at their disposal and there is now two companies' more or less in town. I wanted to see what CM did with this, and all I can say is: WOW! The US forces now have a much harder time defending the town than the standard ASL scenario, but it can be done. As with my ASL 24 standard version, this is a modified map as well so that the scenery looks like someone lives here and not an exact duplicate of the ASL mapboards. The AI handles both sides quite well with default setup, and sometimes you get brilliance and sometimes idiocy when you allow it to change the setup, so use that option only if you feel like you need a little wackiness in your life. ;-) Once again, this scenario is best played with two people though. 
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